﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <!-- TODO: replace this Asset with your own XML asset data. -->
  <Asset Type="UnitsAndBuilduings.UnitTypeInfo">
    <Type>Infantry</Type>
    <Speed>2.5</Speed>
    <Health>5000</Health>
    <Inertia>5</Inertia>
    <SightRange>3</SightRange>
    <Attacks>
      <Item>
        <Null>false</Null>
        <Damage>
          <Slashing>200</Slashing>
          <Blunt>0</Blunt>
          <Pierce>25</Pierce>
          <Blight>25</Blight>
          <Mining>0</Mining>
        </Damage>
        <AreaOfEffect>
          <Type>Rectangle</Type>
          <Width>.5</Width>
          <Height>.3</Height>
        </AreaOfEffect>
        <MaxRange>.2</MaxRange>
        <Period>0.5</Period>
        <Effect>
          <Type></Type>
          <Image></Image>
        </Effect>
      </Item>
    </Attacks>
    <SpawnAttacks></SpawnAttacks>
    <Defense>
      <Slashing>0.8</Slashing>
      <Blunt>.2</Blunt>
      <Pierce>.8</Pierce>
      <Blight>.6</Blight>
      <Mining>0</Mining>
    </Defense>
    <AttackPeriod>500</AttackPeriod>
    <Polygon>
      <Type>Rectangle</Type>
      <Width>0.8</Width>
      <Height>0.8</Height>
    </Polygon>
    <IdleAnimation>
      <Animation>TaintedIdle</Animation>
      <FPS>1</FPS>
      <Reverse>false</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>0</Y>
        <Width>1</Width>
        <Height>1</Height>
      </DrawArea>
    </IdleAnimation>
    <MoveAnimation>
      <Animation>TaintedMove</Animation>
      <FPS>2</FPS>
      <Reverse>true</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>0</Y>
        <Width>1</Width>
        <Height>1</Height>
      </DrawArea>
    </MoveAnimation>
    <WorkAnimation>
      <Animation>TaintedAttack</Animation>
      <FPS>3</FPS>
      <Reverse>true</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>0</Y>
        <Width>1</Width>
        <Height>1</Height>
      </DrawArea>
    </WorkAnimation>
    <MeleeAnimation>
      <Animation>TaintedAttack</Animation>
      <FPS>3</FPS>
      <Reverse>true</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>0</Y>
        <Width>1</Width>
        <Height>1</Height>
      </DrawArea>
    </MeleeAnimation>
    <RangedAnimation>
      <Animation>TaintedAttack</Animation>
      <FPS>3</FPS>
      <Reverse>true</Reverse>
      <DrawArea>
        <X>0</X>
        <Y>0</Y>
        <Width>1</Width>
        <Height>1</Height>
      </DrawArea>
    </RangedAnimation>
    <AIType>troop</AIType>
    <CollisionType>normal</CollisionType>
    <WorkPower>0.5</WorkPower>
    <WorkPeriod>1.0</WorkPeriod>
    <Rotatable>false</Rotatable>
  </Asset>
</XnaContent>
